STRIKE A POSE (THAT'S A PRINT!)
I decide to test my new C# language skills on a problem I had difficulty with before. The result has become a tool I can use, and soon teachers can too. In the past any time a character was needed I would use a program called Daz3D to alter, pose, light and render the character. Each render could take up to an hour depending on its size.
As Unity is getting faster and faster I decided to program an interactive living version of one of our characters. The user can cycle through poses and animations and, at any time, can grab an arm or leg and drag it to another place or angle.
When happy with the result a single key press will output a 6000 pixel wide version of the character. The quality is indistinguishable from the rendered version complete with soft drop shadow.
The output can be used in any photo editing software or in print.
The software is actually so easy to use that we may try it with the students as a way to spice up stories or reports (or just for fun).
Jab
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