Great little demo of an infinite city made from a single random seed. Similar method to the pseudo-random generated shapes demo I made in Unity or the entire world of Minecraft. Jab
INFINITOWN
This WebGL experiment is an attempt to create a procedural city that feels alive and is fun to watch.
First, we generate a finite grid of random city blocks. Then, using some tricks, the viewpoint wraps around this grid, which creates the illusion of an endless cityscape.
Made with: Three.js, Blender, Unity.
Models by SimplePoly.
Models by SimplePoly.
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